How To Make A Puzzle Game Based Around Just One puzzle – King’s Quest (part 6)

Previously I looked at the first 45 minutes of chapter 4 and I will now continue to explain how the game becomes one massive, boring, ice puzzle. If I was to say that the middle section of the game had 12 puzzles inside it wouldn’t that sound like a lot? The answer is yes however … Continue reading How To Make A Puzzle Game Based Around Just One puzzle – King’s Quest (part 6)