The legend of Zelda Ocarina of Time 3D has always been one of my favourite games, as well as my favourite Zelda game. But there has been one thing that has always bothered me slightly about it, and that is the following game: Majora’s Mask.
I know it’s of course a natural part of the game, and it would suck if it was any different, but I find it so strange that Link goes from 20 heart containers and a full magic bar in Ocarina of Time to just 3 and no magic at all in Majora’s Mask – where did everything go? It’s not like going back in time resets hearts and magic, Majora’s mask is living proof of that!
So this is where the idea for this challenge came from: is it possible to beat The Legend of Zelda Ocarina of Time and still preserve continuity between OOT and Majora’s Mask?
Of course, we will need some rules and guidelines to make sure we don’t mess this up.
- You cannot pick up any heart containers, heart pieces, or magic.
- Anything that can reasonably be put in a box (explaining why Link doesn’t have it in Majoras’ Mask) can be picked up.
- Things that can be upgraded cannot be downgraded, therefore do not do any upgrades that Link could not undo between OOT and Majoras’ mask. If the upgrade is something that Link doesn’t need to take with him in Marjoa’s Mask e.g the Longshot then it’s ok to upgrade it.
- Getting replacements for items instead of upgrading items are looked down upon, but still fine, as Link could choose to use the initial item instead when he goes searching for Navi at the start of Majoras’ Mask. I don’t know why he would choose the worse item though, which is why it’s looked down upon.
- Glitches must not be used unless needed to progress the game in it’s usual way. For example as we cannot use magic, glitches will be necessary whenever magic is needed. However we cannot skip straight to the boss fight from the start or anything like that – all dungeons and bosses must be defeated (or it’s just not as fun)
This is the challenge, and it seems quite difficult. But the more I think about it the more it may actually be possible. This is mainly because Ocarina of Time is such a popular game so glitches are very well known. I think getting through a large bulk of the game will be ok, but later it will turn into a struggle as magic becomes more necessary. We will really see the full picture when we get magic items without having any magic. The way these items behave will influence the playthrough dramatically.
If I cannot continue the game without breaking continuity, I would consider the run a loss, yet continue just for fun to see how many things can be preserved for continuity. It’s really interesting to me, and a different way to play Zelda that I’ve never done before.
On this blog, I will be documenting my journey as I try to complete this challenge. I’m releasing this post now to let people think about how they would do this challenge and consider whether or not it’s possible.
I’m also taking bets about where I will get in this challenge. Do you think I’ll complete it? Or do you think I’ll get stuck somewhere? If so, where?
I look forward to documenting my journey on this blog, and I hope you can join me! If anyone decides to participate in this challenge I would find that so interesting as well, please let me know if you are!
Also, if you’ve never played a Zelda game, this is either a good excuse to get into one, or learn about one! Although this content is very different from what I usually make, I hope you can all enjoy!