Why King’s Quest Doesn’t Use Linear Puzzles Effectively (King’s Quest part 4)

In the last part I wrote about how I disliked the introduction to king’s quest chapter three and I will continue to be talking about more things that I disliked, continuing from the point in the game where I left off. I can’t help but feel like you’re railroaded into choosing who you want as … Continue reading Why King’s Quest Doesn’t Use Linear Puzzles Effectively (King’s Quest part 4)

How To Ruin An Introduction – King’s Quest (part 3)

King’s quest chapter 3, once upon a climb is far worse than any chapter that came before it. As the 3rd chapter it was meant to mark the tone and future of the next chapters as they lead up to the next conflict. No such thing happened. If you have been following along with these … Continue reading How To Ruin An Introduction – King’s Quest (part 3)

How To Break A Puzzle Game – King’s Quest (part 2)

Now that we’ve established that part one did well to create and establish a good world and interesting story, therefore setting the audience’s expectations high. Let’s look at the next chapter “Rubble Without A Cause” and what it did well and what went horribly bad, starting with what was good. I will spoil the premise … Continue reading How To Break A Puzzle Game – King’s Quest (part 2)

How To Let Down A Fan Base – King’s Quest (Part 1)

Initially I picked up this game because the game grumps were playing it and I thought it looked cool. The first chapter was very cool looking with interesting puzzles so I thought I’d but it for the future as I knew more chapters would be released. So two years later (yes it came out late … Continue reading How To Let Down A Fan Base – King’s Quest (Part 1)