Kings Quest 2015 Retrospective – How to Let Down a Fan Base

This is a huge project I made ages ago about my contempt for the kings quest remake. I like keeping all my projects in one post once I've finished writing them so this is that. I would be open to talk more about video games in the future to do more series' like this e.g … Continue reading Kings Quest 2015 Retrospective – How to Let Down a Fan Base

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How Sierra Get’s Away With It (King’s Quest Part 10)

I’ve decided to make this post the last one in the series and to just update this one every time I have something new to talk about unless it gets too long. So this is where I will be talking about the minor things that we’re good / annoyed me or that I just wanted … Continue reading How Sierra Get’s Away With It (King’s Quest Part 10)

The Disappointing Ending Of King’s Quest Chapter 5 (Part 8)

King’s Quest Chapter 5 ends with a huge showdown against Mannanan and his apprentice but that would be all too easy! You must first prove that Graham in his old age is still up to speed in his thinking by going through some more trials. The first trial brings you through an 8-bit graphic segment … Continue reading The Disappointing Ending Of King’s Quest Chapter 5 (Part 8)

Destroying A Well Established World – King’s Quest Chapter 5 (part 7)

Whilst I still found king’s quest chapter 5 a disappointment, I would have considered it a step in the right direction for the game if it came (with a story that made sense) at chapter 3. The reason why this improves is due to the fact that you regain the open world from Daventry or … Continue reading Destroying A Well Established World – King’s Quest Chapter 5 (part 7)

How To Make A Puzzle Game Based Around Just One puzzle – King’s Quest (part 6)

Previously I looked at the first 45 minutes of chapter 4 and I will now continue to explain how the game becomes one massive, boring, ice puzzle. If I was to say that the middle section of the game had 12 puzzles inside it wouldn’t that sound like a lot? The answer is yes however … Continue reading How To Make A Puzzle Game Based Around Just One puzzle – King’s Quest (part 6)

How You Shouldn’t Deliver Exposition– King’s Quest (part 5)

In my series of rant posts against this game I’ve noticed one thing that seems prevalent in most of them. That is a boring intro puzzle sequence which could easily be explained in one or two sentences (as I will demonstrate) and chapter 4 is no exception. The game takes well over 15 minutes to … Continue reading How You Shouldn’t Deliver Exposition– King’s Quest (part 5)

Why King’s Quest Doesn’t Use Linear Puzzles Effectively (King’s Quest part 4)

In the last part I wrote about how I disliked the introduction to king’s quest chapter three and I will continue to be talking about more things that I disliked, continuing from the point in the game where I left off. I can’t help but feel like you’re railroaded into choosing who you want as … Continue reading Why King’s Quest Doesn’t Use Linear Puzzles Effectively (King’s Quest part 4)