My Problem With Hyrule Warriors

My problem with Hyrule Warriors is to do with the terrible AI and defeat conditions. In each game you will have a main overall goal but be able to lose in a certain way. The defeat conditions which I have a problem with is protecting the allied base and preventing allies from fleeing because it … Continue reading My Problem With Hyrule Warriors

My Problem With Open World Maps In RPG’S

Open world maps tend to be something well respected and admired in fantasy games, particularly RPG’s and JRPG’s. This is because it gives the sense of a bigger adventure and a more important larger world outside of what the characters control. It gives the players a better sense of freedom and exploration to discover things … Continue reading My Problem With Open World Maps In RPG’S

The Top 5 Video Games I Played In 2016!

This list is seriously late however If I wrote it in December 2016 it's better to release it late than not at all. Just to clarify this isn't the top 5 games that released in 2016 just the ones that I played. And I played pretty much nothing and my only consoles are PC and … Continue reading The Top 5 Video Games I Played In 2016!

How Sierra Get’s Away With It (King’s Quest Part 10)

I’ve decided to make this post the last one in the series and to just update this one every time I have something new to talk about unless it gets too long. So this is where I will be talking about the minor things that we’re good / annoyed me or that I just wanted … Continue reading How Sierra Get’s Away With It (King’s Quest Part 10)

The Adventure Of The King’s Quest Epilogue – (Part 9)

So now that I’ve finished dissecting all five chapters it’s time to move on to some of the other minor things that I thought about in the game. Oh wait, there’s another section one section that’s easily overlooked yet still part of the game. That is the epilogue, a short thirty minute section which follows … Continue reading The Adventure Of The King’s Quest Epilogue – (Part 9)

How To Make A Puzzle Game Based Around Just One puzzle – King’s Quest (part 6)

Previously I looked at the first 45 minutes of chapter 4 and I will now continue to explain how the game becomes one massive, boring, ice puzzle. If I was to say that the middle section of the game had 12 puzzles inside it wouldn’t that sound like a lot? The answer is yes however … Continue reading How To Make A Puzzle Game Based Around Just One puzzle – King’s Quest (part 6)

How You Shouldn’t Deliver Exposition– King’s Quest (part 5)

In my series of rant posts against this game I’ve noticed one thing that seems prevalent in most of them. That is a boring intro puzzle sequence which could easily be explained in one or two sentences (as I will demonstrate) and chapter 4 is no exception. The game takes well over 15 minutes to … Continue reading How You Shouldn’t Deliver Exposition– King’s Quest (part 5)